Character Creation

Pathfinder Campaign

  • All Pathfinder books open
  • * No 3rd party

Each character is a Demigod. Players will choose one parent from a Pathfinder Deity or any official god or greater power in the Inner Sea Gods book. Together with the other Demigods you will form a Pantheon.

Divinity Points: 7
Can be used at character creation and/or in game to access your avatar or avatar powers. The number of points you receive is set and do not refresh but more points can be gained through game play. They will not be readily given out so be sparse in their use.


  • Any official Pathfinder
  • Any Full Casting Classes cannot exceed 6th level Spells. They can enter another class or continue in the Full Casting class and receive bonus feats at new spell levels and a continued bonus spell progression slot or spells per day (6th and below). Higher spell slots can be filled with meta magic modified lower level spells.


  • Any official Pathfinder


  • Pick a single stat to start at 18.
  • Pick a single stat to start at 10.
  • Other stats start at 1d6+10.


  • Any
  • * Do not need to be the same alignment as their parent deity. Demigods are mortals and can be estranged from their parents views.

That being said… This Adventure Path is not specifically designed for a evil game, if an individual player you chooses to be evil that doesn’t mean you can act like a complete jerk and disrupt the game. You’re still playing a roleplaying game where you are a cooperative player in a campaign with a defined goal. You need to come to the table with a character that fits with the themes of the campaign, the character must want to be in a pantheon and can work with the other PC’s in the game.

Pantheon Alignment

  • The collective alignment of the Pantheon by which members must abide. This is based on the player characters alignments.

Bonus Feats

  • Toughness
  • Specials: Combined feats (ask if interested)

Starting Gold/Equipment

  • None

Demigod Traits

Based on your parent Deity sphere of influence you will gain a Descender bloodline.

Divine Blast
As a standard action a demigod may manifest a part of his divine power as a powerful blast targeting any foe within 10 feet per die of damage as a ranged touch attack. This ability manifests in the form of something that fits the god’s description, be it water, fire, acid, or blades. The play is encouraged to be very descriptive with this ability. The ability can do any form of energy or melee damage. A demigod can only use one type of blast, so once the choice is made it is set and cannot be changed. A demigod may apply his Wisdom modifier to the damage inflicted by this ability. The damage inflicted by this ability does 1d6 damage, plus 1d6 more damage every odd class level. Each day you can use this ability a number of times equal to 1/2 your character level plus her Charisma modifier.

Divine Blood
A demigod is not quite human, and therefore gains proficiency with his divine parent’s favorite weapon, and gains Weapon Focus as a bonus feat with that weapon.

Ability Score Increase
Upon reaching 2nd level, an ability score of your choice permanently increases by 2. At 4th, 6th, 8th, etc.. another ability score of your choice permanently increases by 2; this has to be an ability score you’ve have not already increased.

You do not die of old age. You gain the positive modifiers but do not suffer the negative modifiers for old age.

You have a base speed of 40 ft.

Godly Race
Choose one race that reveres your Divine parent. You gain a +2 trait bonus on Diplomacy and Intimidate checks with that race.

Divine Heritage
You are immune to Diseases.

Divine Resistance
You gain a resistance bonus on saving throws against spells and spell like abilities.

Divine Action
Once per day when you can make an attack or cast a spell it automatically succeeds.

Divine Save
Once per day if you fail a saving throw you may as an immediate action re-roll that save.

Hard to Kill
They gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.

Innate Divine Spellcasting
Choose one domain from among those belonging to your parent deity. A Demigod can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. Treat you character level as your cleric level in regards to these spells and powers.

Spell Like Abilities
A Demigod can use the following Spell Like Abilities at Will. Caster level is equal to character level.

  • Instant Armor
  • Instant Weapon
  • Masterwork Transformation

Demigods can use a Sense Motive check in place of a Perception check in regards to if they can be surprised.

One bonus language that matches your background or parent deity.

Character Creation

Gods Among Us AlanUnderwood